Though the language strives to be plain and understandable, the equations and terminology will have many gamers seeking an early retirement. More than two-thirds of the documentation is devoted solely to the art of making a profit. The tutorials explain every in-game feature available and the manual touches on everything from understanding the firms to personnel management. While acclimation to gameplay may take a few frustrating tries, developer Enlight Software does its best to make the lessons less taxing. Add to the mix the ever-changing supplies and demands or market shares, manufacturing of raw goods, ruthless competitors smelling hostile takeovers, and a painfully realistic global stock market, and you have a rudimentary idea of the dizzying depth of the game. And this is simply the first tutorial in a single city. In addition to picking a location, you also have to choose what goods to sell, how much to charge per item, and which supplier you want to stock your shelves. Capitalistic gamers start with a modest cash cache and must build a chain of businesses ranging from grocery stores to department stores to drugstores, with many more types available. The game explores the ins and outs of both micro and macroeconomics like no other game. Trevor Chan's Capitalism II feels more like Advance Economics homework than an enjoyable diversion. The wealth of details in the manual alone would have most Wall Street moguls nodding with approval. A detailed tutorial helps entrepreneurs begin building an empire, a host of items are available for sale, and an avalanche of information is presented through a variety of charts and reports. As one of the most realistic business simulations ever made, Trevor Chan's Capitalism II nearly has it all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |